Countdown to I-CMME 2021 Virtual Conference
August 23 -25, 2021
A year ago, a Global Pandemic occurred since the coronavirus’s emergence, which has continued to mutate until now. As humans who are created with various advantages over other creatures, they must be able to adapt to the environment and various conditions to continue to survive and make changes that take place. However, all components of life experience disruption, including academic activities.
Higher education institutions are required to be able to design and implement innovative learning processes in order to produce superior students who are able to adapt to various conditions. Among the many learning methods today, STEAM is considered an innovation in learning that is relevant today.
STEAM stands for Science, Technology, Engineering, Arts, And Mathematics. STEAM is an integrated learning approach that encourages students to think broadly about real-world problems. STEAM also supports meaningful learning experiences and problem-solving and argues that science, technology, engineering, art, and mathematics are interrelated. In STEAM, science and technology can be defined as arts and engineering and components of mathematics.
STEAM is a learning approach that uses Science, Technology, Engineering, Art, and Mathematics to become an entry point to guide student research, discussion and collaboration, and critical thinking. The result is the formation of students who dare to take risks in their research but with careful consideration, are directly involved in shaping learning experiences, are persistent in finding problem solutions, actively collaborating, and working through creative processes. Those involved in this approach are 21st-century innovators, educators, leaders, and students.
The I-CMME is an annual conference that invites researchers, academicians, educators, practitioners, government agencies, and consultants around the world to attend and share their insights, perspectives and new trends of research in mathematics and mathematics education.
- Applied Mathematics
- Computational Mathematics
- Design/Development in Education
- ICT in Education
- Mathematics Education
- Pure Mathematics
- Realistic Mathematics Education (RME)
- Science, Technology, Engineering, Art, and Mathematics (STEAM)